Wednesday, October 23, 2013

Vector Artist Post

Justin Currie is a Canadian vector artist who grew up without television on a small farm in the middle of nowhere. Because of this he played with Legos as a child and grew up creating and designing more things than most people do in a lifetime. As a teen in high school, he found that he liked to drift off in class and doodle and sketch on his homework assignments instead of actually completing them. During his senior year he realized that he loved art and wanted to do something with art in his life. After graduating from high school, he moved to Winnipeg to begin Red River's Graphic Design diploma course. He graduated from the advanced degree in the program and began working for various design firms while working freelance illustrations on the side. He began working more and more with the freelancers and realized he loved illustrating and was picked up by a local video game company as a Concept Artist. He currently works at Complex Games as a concept artist and interface designer.


Justin prefers to work in illustrator and has created many creative designs for various companies but has mostly worked with video game designs. He also creates children's books and loves to work with abstract ideas and character concepts for a graphic novel. He spends most of his time between working with pictures in Photoshop and working with vector paintings in Illustrator. He loves to work with new concepts though, and loves to try new programs because he believes you should always keep your mind open so your work can continue to develop. When it comes to vector art, his artwork relies on the ability to take the same groups of shapes and use them multiple times, in multiple sizes. He coins his work as "Shattered Vector Painting" as it has a shattered glass type feel to it. 


The reason I decided to write about Justin was because of the very first art work I saw of his. His vector art is the basis for a lot of video game designs and I found those vector pieces extremely interesting. His "shattered" style of art is something I have never seen before and I am very interested in learning more about it. His other work also interests me like his graphic novel pieces but not as much as his vector art. The way he creates a "glassy" feeling to his work is such a new and innovative way of creating people and creatures. Many of the things he creates are not people, but fantasy-like creatures that one can only imagine. The way he brings them to life and makes them so realistic is fascinating to me and I plan on following Justin in the future to see what other creatures he can create using Illustrator. 

Monday, October 7, 2013

Computer Artist Blog

Charles Csuri is considered a pioneer in the field of computer graphics and computer animation. He created his first computer art project in 1964. He has been honored with the name the "father" of computer animation and digitial art by Smithsonian magazine. The Museum of Modern Art and The Association for Computing Machinery Special Interest Group Graphics have named him a leading pioneer of computer animation. He works with mostly computer animation, but has done projects in many other digital categories. He has recieved the 2000 Governor's Award for the Arts for the best individual artist and The Ohio State University Sullivant Award. Csuri is currently a professor Emeritus at The Advanced Computing Center for Art and Design at Ohio State University.

image five 
 
Csuri has done many different kinds of projects involving computer animation and digital media. One of his projects was with analogue computers. He wanted to digitally construct a real painting using his own variations of pantography. He would alter the device to the point where he could scale his artwork in a vertical or horizontal scale. Another one of his projects was real-time interactive objects. He would basically create an image with a computer and then bring it to life to interact with someone who was observing the piece. This may not seem very special but he was one of the first people to even get this kind of idea to work on the computer. He wanted the piece to not only include what he created, but to include the viewer as well. He wanted people to feel as though they were also part of the creation. Csuri also created algorithmic paintings. This was one of the first ever 3D paintings made on a computer. He would take something he created and bend its legs, arms, hands, or any other body part to try and create a sense of space. He would then use a different software to modify the figure's structure. This would usually mean that it would have holes or missing pieces. He created these digital pieces just like a sculptor would create physical works of art.
 
Distant Memories
 
I thought Csuri was a very interesting artist. I was amazed to find out how he modernized so many things involved with the digital world. I find his work very interesting because he uses so many different concepts in his pieces. He basically pioneered the digital world and is one of the reasons why we are able to do so many things with computers today. I didn't really find anything that did not interest me in his work because he was so diverse. I think Csuri is one of the most interesting artists I have heard about and plan on looking more into his work in the future.