Monday, September 23, 2013

Digital Artist Blog

Marcin Jakubowski is a freelance concept artist and illustrator who first began playing with digital art in the 90's. He was so enthusiastic about this new concept that he taught himself how to use it and has become a very successful artist. He says that his work is inspired by others and he prefers to use the "mood and atmosphere" around him to inspire his work. He lives in Poland and, being a free lancer, he works for whoever hires him. He particularly loves working on game and movie concepts and has received many awards for his collections including his "Beauty and the Beast" piece he submitted to the 2D Battle Event.

Snatch 

Jakubowski is very interested in gaming and film ideas for his work. He uses his own imagination along with others' work to create his own pieces. When he wants to create a new piece he wants that piece to represent a completely different world than his other pieces. He wants each individual piece to be a completely different concept than the last. He has used Photoshop for more than half of his pieces which is amazing because some of his creations look so professionally done that they look like they were done by a team of gaming designers instead of one man on Photoshop. Many of Jakubowski's pieces have a very futuristic look to them. He tends to have a very sci-fi feel to his work and likes to use robots and futuristic technology. He also creates cartoon characters for television commercials that are very "Disney-esk".

Digital Artwork from 5 Inspiring Artists

I find Jakubowski's work very interesting. I love video games where there is an apocalyptic theme to them and find them very fun. His work is so detailed which is very impressive considering he uses Photoshop for many of the pieces. All of his pieces, at least to me, were very impressive in detail and design and I believe anybody looking at them for the first time would be impressed with his aesthetic abilities. The only problem I can see in his pieces is the repetition. He says that he wants to create a new world in each of his pieces but to me they all seem to have the same kind of theme to them. The video game concepts are all very futuristic and apocalyptic to me while the commercial pieces seem very childish and too kid friendly. Other than the repetition I do enjoy all of his artwork and am planning on following him in his future endeavors.  

Sources:
http://inspiredm.com/digital-artwork-from-5-inspiring-artists/
http://www.balloontree.com/index.html



Tuesday, September 17, 2013

Monday, September 16, 2013

Collage de Scans

Just a fun thought I had of clothes

24 Hour Technology Log

Sunday, September 15th

9:00am - Woken up by phone
9:02am - Play on phone
9:44am  - Make breakfast with oven/refrigerator 
10:00am - Play on phone
10:32am - Text
11:00am - Watch TV for an hour
12:02pm - Play on phone
12:34pm - Text
1:00pm - Run on treadmill while listening to music on phone
2:00pm - Drove car
2:22pm - Answer phone call
3:09pm - Watch more TV
4:10pm - Text
5:10pm - Swipe One Card to eat
6:32pm - Did homework on computer
9:46pm - Watch TV and play on phone
11:06pm - Set alarm on phone

Wednesday, September 4, 2013

Dieter Huber

Dieter Huber is a contemporary digital artist from Austria. He began his career by studying stage design and theater art painting at the Mozarteum University in Salzburg. He is currently involved in many different projects, such as public collections in many areas of the world including Madrid, Frankfurt, Basel, and many other areas. He also participates in art fairs with his own designs including one of his more famous pieces "Klone". Along with his art fairs he has made publications in many different art magazines and has been the curator of many different art exhibits. He has various grants for artists everywhere and currently resides in Vienna.

Huber incorporates more natural aspects of the world in his work including humans, plants, and landscapes. He connects biotechnology with engineering to create a constantly changing organism that needs to adapt to new technologies. He is able to mutate whole plants and humans, or just parts of them, into new and never-before-seen artificial forms. Huber is able to do something that biologists cannot even imagine because of obvious restraints in technology. He is able to broaden the mind to completely new possibilities with his artwork. If biologists or engineers followed artwork like Huber's, they could be inspired to create these kinds of things in real life and not just through the computer.

Certain aspects of Huber's "klone" are very beautiful and unique. His landscape pieces are more appealing to the eye rather than his mutated plants and humans. While they are unique in their own way I do not believe people would really be interested in learning more about them because of their grotesque shapes. Huber's landscapes have a perfect composition and look exactly like the real things. Not knowing that he created them digitally, nobody could guess that those were not real places. His other pieces involve many combinations of plants of human parts and shaped into many different designs. Because he combines and mutates many different things, there is no consistent shape to his pieces. Huber's artwork is very interesting in a scientific sense but to a regular viewer, the pieces would seem very strange and not aesthetically pleasing.

Sources:
http://www.dieter-huber.com/biography-1997.html